So, after getting some stick at work, they don't believe that I have unwrapped my vehicle, so JUST TO SATISFY THEM, hers is some of the unwraps that I have. but anyway right now i am in the process of baking down some of the maps that I am going to need to create the textures, basic normals, curvature, Ambient Occlusion, Colour.... but yeah some examples.
0 Comments
Okay, so I have now sorted out my unwrap, I have split the mesh UV's into groups so that I can get the mosy detail out without needing one huge map.
I could of easily done that though. but I instead started to look into Multi UV sets, Marmoset doesn't support this so I have no other option other than do have my UVs set up like they are, but If I want to do it later down the line with this project I have the option to, due to the way I have unwrapped it. So I have not ruled out the option to create a Multi UV set I have instead adapted for the renderer tool which is also important to take note of! Next step, detail and texture!! Big reveal coming soon! So the plan for tonight, was to get the last few details finished and get this in a stage where O can prep for unwrapping and produce a High an low poly mesh. which I have now done :) yay!
Oh yeah I also wanted to mention that I have also rebuilt the Windscreen as I wasn't happy with the way I made it before, so now I have improved it! Here is a couple of pictures, not too many this time as I haven't really done anything too major, just a few finishing extras to get my into that. In previous posts I stated that I would not be able to publish the work I have been modelling on. this was work that I created with a fledgling indie company, but communications broke down and everything seemed to come to a halt. which was a really shame to be honest. Anyway. I have been given permission to post the work. so here are the screen grabs of what I have been doing. I will be finishing for my portfolio though now :) Okay so not the greatest, and far from complete. I need to topologies the head, unwrap and create high poly version of the clothing and create a much greater base to follow the silhouette . then I can truly show this off!
Okay, so back to modelling my car. I have nearly finished really, just got a few more sections left now. just some wing mirrors and the dashboard and the grill. That's it, that will be the model finished!
I have finally got the wheels and axles completed. that was a challenge, ensuring the topology is correct but apart from that it was just time consuming, due to the fact I had deleted and re-attempted to model the same section a few times before I had it right. Anyway, now lets look at what I have completed so far. Once I have finished the last few sections I will then need to create the definitive high and low poly versions, mainly for smoothing before working on the normals in Ndo to create the panels and rivets... So unfortunately I have been off ill. But I wanted to get something done while I wasn't too busy, I was working on a sword while on my laptop, something quick and easy really. I haven't posted anything about it due to me deleting it, I did this as the 2D artwork worded for 2D, not 3D so I couldnt work with it.
So that's why that got trashed. anyway I still wanted to make sword. and thats what I have done, this time round its more like fan art... why?? because its the sword from Transistor, well an oversized USB. It didn't take long at all really, no normal map to produce although I did try to. but that did not look good. So just a quick speedy model, total useful hours probably equated around 8, as I did need to produce the colour map a few times due to added details not aligning properly, this was because the UV's were slanted and not vertical. Oh well mistakes happen :D |
Archives
January 2016
Categories
All
|